Do More. Use Less.

With C.A.S.E.

What is C.A.S.E.?

C.  onvolutional

A.  ccelerated

S.  kipnet

E.  fficiency

C.A.S.E. is a powerful AI plugin for any discerning developer utilizing the Unreal Engine 4/5; whether it be for 3D, VR or game development.

Powered by our proprietary CNN AI model with Skipnet features, developers can automate complex systems without the hassle of manual engineering.

C.A.S.E. IS GREEN

Uses 16% less CPU and GPU power on average than standard AI CNN models

Application In

Streamline VR Development

Trains from visual input, C.A.S.E. learns user movements and automatically turns them into 3d-world actions, generating the code for things like grabbing objects. This makes prototyping feel natural and instant, cutting down on manual scripting so developers can focus on perfecting the overall experience.

Machine Learning Powered Navigation

C.A.S.E. learns from user movement data, providing developers with seamless pathfinding and obstacle avoidance, reducing the need for manually coded navigation systems. This helps developers create smarter, more realistic navigation with far less effort.

Game Development Companion

C.A.S.E. has been tailored to a variety of different genres, providing assistance but not limited to: horror, FPS and racing games (more models to come)

Interactive Architectural Design

C.A.S.E. learns how people naturally move through and use spaces. Instead of manually programming every interactive element, designers can train the system on real movement patterns to automatically generate responsive environments—like doors that anticipate approach or lighting that adapts to occupancy. This creates smarter, more intuitive spaces while saving countless hours of manual scripting and adjustment.

Not An AI Agent

Vibe coding only goes so far

Let C.A.S.E. take you to the destination

Reactive Learning Layers

User Interactions

C.A.S.E. learns how users interact with objects and entities in the chosen environment, allowing developers to seamlessly deploy triggers, scripts and objects

User Reactions

C.A.S.E. learns how users react to events and environmental changes, following through with C.A.S.E. reactionary code or chosen developer scripts

Coordinates

C.A.S.E. learns the coordinates of users and static/dynamic entities, creating a simple workflow that allows developers to easily deploy navigation and waypoints

Object Recognition

Developers can either tag entities from C.A.S.E.'s library, skipping the need to manually designate object parameters, or apply a label to an entity, allowing user training data to learn on its own.

Seamless & Lightweight

Model Training

C.A.S.E. is is specifically made to grow along side your project. With an integrated and lightweight "train as you play" system, developers can further train and finetune the specifics of the AI model while simply running the product

Featured in

Forbes China Emerging Technology Company T30&30 Nomination

BDA Brand Award

Selected for LEAP EAST 2026

Leverage The Latest In AI Technology with C.A.S.E.

Copyright © 2026 Ice Node Interactive Systems. All Rights Reserved.